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These sorts of issues are pretty much always more complicated than the Reddit meme version of the story ("hehe XD asset flip") so keep that in mind whenever you see someone telling oversimplified ta


PlayerUnknown's Battlegrounds _ creator Brendan Greene aka PlayerUnknown never expected the Battle Royale shooter to become such a huge hit for his team at Bluehole, but with success comes pressure. PlayerUnknown recently spoke out bout the side-effects of creating such a popular game. Greene stated that he knows his follow-up project isn't going to become as much of a cultural milestone, and that it's " _probably going to get s*** o


It's important to remember now that regardless of how successful PUBG Corp. and Bluehole are, new battle-royal titles are appearing at a faster and faster rate. The main example of this is coming later this year with Call of Duty: Black Ops 4 , which is set to feature a battle-royal mode called Blackout and is sure to also cut into other games player bases. The point is that there is no stopping the tide and most fans just want all these games to live together in harmony. Is that too much to


When Epic Games announced the addition of a free to play battle-royal mode to their then burgeoning title Fortnite , comparisons to Player Unknown's Battlegrounds quickly began to emerge. Since then, the shooter builder survival hybrid has become Battleground's biggest competitor and now it seems the rivalry has gone to new heights, with PUBG Corp. taking Epic Games to court over the two games similarit


Of course, it isn't hard to see why PUBG weapons Corp. and Bluehole are concerned about Fortnite . In the time since its battle-royal mode launched, the game has seen a surge in popularity among both content creators and casual games. The game has seen such success that not only has it beaten the record for most concurrent players previously held by PUBG but it is also now reported to make more money than it


In the same discussion of the similarities between the two titles, Chang Han Kim, had also implied possible legal action against Epic Games, especially following reference to Player Unknown's Battlegrounds in the marketing for Fortnite's battle-royal mode. Now it seems that the company decided to follow through on these warni


This ongoing conversation arose as a result of Reddit discussion after players dug around in the Unreal asset store and found several items they claimed to be identical to current PUBG assets. You can check out the conversation here , if you're interested in the developing discuss


The term "asset flip" refers to when a developer buys generic items available in an engine's storefront, like Unreal or Unity, and plops them into the game. These can include things from character models to buildings to environmental effects. The problem arises when developers use these assets to cheaply and quickly produce new maps or environments for their g


Premium Event Pass buyers don't have it much easier, but their experience cap is much higher and their rewards much more exciting. Players will still have to complete between eight or nine out of ten challenges to reach level


"But our name was used to officially promote their game without our knowledge. There was no discussion. It was just a bit surprising and disappointing to see our business partner using our name officially to promote the game mode that is pretty similar to us and there was misunderstanding in the community that we're officially involved in the proje


This is hardly the first time tensions have been raised between the two companies over Fortnite's battle-royal mode. When the new mode became available last year, vice-president of PUBG Corp. parent company Bluehole Chang Han Kim expressed concern over the new game mode copying PUBG , saying "After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is kno


The first thing to understand is that if you’re just starting up a team, you’ve got to lean on asset store work because that's the only way you can spin up a game fast, and for a reasonable price, to quickly find the fun. Hiring an art team of 40 people to "try a game" and "see if it's fun" is simply not a smart way to work—this is what the asset store is for! It’s a great resource for teams that want to work sm


Taking all of this into account, it will be interesting to see if Bluehole Studio will be able to successfully implement a permanent Event Pass for PlayerUnknown's Battlegrounds thanks to the data and feedback it received during its initial limited-time launch. If it does get incorporated correctly down the line, the feature could give PUBG a better shot at expanding its current 400 million-plus player ba


I am dreading my next game, because it’s PlayerUnknown’s Next Game . And there’s going to be eyes on it. No matter what I do, there’s going to be a lot of critics going, 'Well, it’s no PUBG.' And I’ve accepted that – I am not going to make a game that’s going to get like, three million concurrent users, and tens of millions of players every month. But I’m not aiming to make that. I want to make a game I want to play, and if other people want to play it, that’s fantastic – but ultimately, if they don’t, I’ll still have a game that I can play. So that’s my outlook: I’m probably going to get sh*t on, but that’s o

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