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As mentioned, the Event Pass will be exclusive to the PC version of PlayerUnknown's Battlegrounds for the time being. Though it's expected to be ported to Xbox One down the line. An alternative version is already available on PUBG Mobile , as the Royale Pass system launched yesterday. The Royale Pass is also a typical Battle Pass, though it rewards Crate Currency whereas the Event Pass appears to be distancing itself from Crates as much as possi


It's great to see that Greene has realistic views towards his next game. Trying to replicate the success of PUBG would be a near-impossible task, and every move he makes in the future will be under a microscope. There will always be angry fans and critics going forward, so his attitude of " I'm probably going to get sh*t on, but that's okay " is the right one to h


Because we’re steadily investing more and more in building our internal art teams (along with lots of other teams), Miramar used fewer external assets than Erangel, and Sanhok used fewer still. Our fourth map, the one coming out this winter, uses fewer still, but if we’re smart it’ll almost certainly still involve some mix of assets from different sources. This is a good th


The Battle Pass system is an extremely popular feature used in games including both Fortnite and Paladins . Each Pass is time-limited, requiring players to complete assorted in-game challenges to level up their Pass and unlock new content. Some content is available to all players, but a majority of the content is locked behind a premium version of the P


The Battle Pass feature is an increasingly popular alternative to other forms of DLC microtransactions for "Games as a Service" titles. It's not as expensive as splitting DLC up into individual pieces and is not as predatory as Loot Boxes, since there's no RNG. The trade-off is that Battle Passes require a lot of time investment to earn everything, and even then players might not level a Pass up high enough to get everything. For most players, however, that risk is more than worth the benef


As Fornite has grabbed headlines over the past few weeks with comet strikes and a dancing Thanos , it has sometimes been easy to forget that PUBG exists if you were to just follow the buzz. Keen to grab the limelight once more and taking yet another page from its rival, the grittier shooter is playing Fornite at its own game as PC users test out a new map with a hidden sec


I am dreading my next game, because it’s PlayerUnknown’s Next Game . And there’s going to be eyes on it. No matter what I do, there’s going to be a lot of critics going, 'Well, it’s no PUBG.' And I’ve accepted that – I am not going to make a game that’s going to get like, three million concurrent users, and tens of millions of players every month. But I’m not aiming to make that. I want to make a game I want to play, and if other people want to play it, that’s fantastic – but ultimately, if they don’t, I’ll still have a game that I can play. So that’s my outlook: I’m probably going to get sh*t on, but that’s o


PlayerUnknown's Battlegrounds _ creator Brendan Greene aka PlayerUnknown never expected the Battle Royale shooter to become such a huge hit for his team at Bluehole, but with success comes pressure. PlayerUnknown recently spoke out bout the side-effects of creating such a popular game. Greene stated that he knows his follow-up project isn't going to become as much of a cultural milestone, and that it's " _probably going to get s*** o


The first thing to understand is that if you’re just starting up a team, you’ve got to lean on asset store work because that's the only way you can spin up a game fast, and for a reasonable price, to quickly find the fun. Hiring an art team of 40 people to "try a game" and "see if it's fun" is simply not a smart way to work—this is what the asset store is for! It’s a great resource for teams that want to work sm


Our reasoning for starting up that new studio is the same reason we started up PUBG Corp. as a separate company: we want to build up our teams slowly but steadily, to ensure quality hires and good culture fits, because we want to build a global organization to support pubg news for the longte


PlayerUnknown may have only recently started thinking about his next game, but he also told fans not to expect it too soon since there's still plenty he wants to do with PUBG . Not only does he plan to continuing improving the popular multiplayer shooter - PUBG 's developers admitted to failing players recently - but he plans on making sure it becomes an eSports staple. Greene talked about the importance of hiring former Riot Games chief marketing officer Jung Hyun Kwon, and hopes to replicate the success of League of Legends in the Korean market, which makes sense now that games like H1Z1 are attempting to push Battle Royales into the eSports ar


One of the new features hitting the mobile version of PlayerUnknown's Battlegrounds is Arcade, which is a 28-player mode that can be played solo or with friends. Each match randomly selects one of six possible variations, adding a bit of a twist on the gameplay. For example, one variation limits the weapon selection to a specific type, while another grants players access to all weapons and items. The six variations are Shotguns, Sniper Rifles, All Weapons, Melee, Pistols, and Item Heaimage

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