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As expected, there are plenty of easy comparisons to games like Hearthstone and Magic: The Gathering . Players start with a certain life total (30 in this case) and use creatures and spells in an attempt to lower the opponent's life to zero. Much like in Hearthstone , players start with one Magicka (this game's mana) and gain one additional unit of the resource every t


It may be a mobile game, but this is still Borderlands , and that means one thing above all others: there will be lots and lots and lots of guns. The Legends ad promises "thousands of different weapons," which is well short of the "bazillions of guns" touted by the Borderlands 2 launch trailer , but should be more than sufficient to get the job done. How those weapons are acquired, though, appears to be somewhat different than in the console games. The ad notes that players can "collect in-game cash by destroying enemies and purchase new weapons." Does that mean that there won't be any random loot drops or chests to scour? It might. It might also be a clue that that players can get right to the good stuff via in-app purcha


"We continue to make our case for 'this is how it needs to work' and 'this is how it needs to function'. But we are moving ahead with the assumption that any platform we release it on must support cross-progression and cross-play. I am aware of the conflict that arises given that statement but we are continuing to work on


While Olympus is larger than King's Canyon, Apex Legends ' first map, it's actually slightly smaller than World's Edge. Overall, the map is also a lot more open than Apex Legends ' previous battlegrounds , allowing longer sightlines. However, just like in World's Edge, the areas are laid out to give players several options for rotation. Making rotations will be aided by the new Trident vehicle, a three-player hovercar that arrived with the Olympus


Overall, Olympus is a very different map to World's Edge and Kings Canyon , both in appearance and gameplay. The roughly-circular design of the city allows for interesting rotation choices, and there's plenty of well-placed ziplines to get players where they need to go. In addition, the broad, open spaces are tailor-made for the new Trident vehicle, giving teams the opportunity to quickly reloc


Randy Pitchford has been vocal about his desire for a PlayStation Vita version of Borderlands 2 . As it turns out, there is a portable version of Borderlands on the way - and soon - but it won't be for Sony's handheld, and it won't be a port of Borderlands 2 . Instead, an all new game has been crafted for mobile platforms and tablets: Borderlands Legends , due before the end of the mo


Publisher Gameforge and developer Aprogen Games announced today that SoulWorker: Anime Legends _ will bring the _SoulWorker anime action MMO brand to mobile devices later this month for both iOS and Android. SoulWorker is a free-to-play anime action MMO that is popular on Steam, combining skill combos with a battle system that emphasizes precision inputs to help navigate a post-apocalyptic world that oozes anime sty


"The Borderlands universe is no longer just a console experience. With intuitive, touch-based commands and slick UI, Borderlands Legends combines the inventory and skill tree management that gamers already love about the franchise with a layer of strategy that is popular on mobile devic


Borderlands Legends brings back the cast of the original Borderlands - Mordecai, Lilith, Brick and Roland - in a wave-based shooter. Missions are randomized, characters can be leveled up, and players will be able to take advantage of a "strategic cover system." Conspicuously absent from the Legends ad is any mention of multiplayer, which is a huge part of Borderlands' allure on conso


Announced today, SoulWorker: Anime Legends will strive to bring that same level Arena of Valor heroes anime MMO action to mobile devices later this month, as Gameforge and Aprogen Games spearhead the leap to both iOS and Android. SoulWorker: Anime Legends will be characterized by its high-energy battles and cinematic gameplay, while offering fans of the series who already enjoy the PC experience brand new quests that will help enhance their understanding of the SoulWorker world. The announcement was accompanied by a teaser trailer that showed off the mobile title's impressive visual smoothness, accompanied by the invitation for fans to create their own "anime champi


He starts off by talking about Fallout 76, and how cross-play would be a nice feature for that game, but isn't required. He then moves onto The Elder Scrolls: Legends and describes how it is pivotal to the experience. The game is supposed to carry over progression from platform to platform and even allows players to switch between them mid-game. Pete Hines believes that only a "bad situation" will arise if Bethesda decided to segment the game's player b


"This is a really good question. I imagine the answer is fairly dire but I don't want to jump to conclusions yet because there's a lot of space between 'yes' and 'no'. What if they so 'no' to this but 'yes' to this?" It could present an unforeseen and workable solution. It remains to be s

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