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So I'm going to show my colors here. I am PC MR for sure. That's where I got my start in gaming. There is no way in the world I would the PC version of the game ship if it was poor. It plays amazingly, I love it. When we do our play test I do play with a controller, but I get owned so bad. But it's so satisfying trying to play PC for our play test and come out with a two to three KD and I'm like 'there bches. Don't give me any more sht. I'm okay!' Cause I'm not a console FPS game Skins guy I just can't move my thumbs and fingers and hands the other people can. I'm amazed that people can do it, but you get me on a mouse and keyboard I'm going to wreck some sht up. So yeah it's really good. It's great. The frame rate is fantastic. Now I also have a killer rig, so I'm not playing on the lowest common denominator for sure, but I am really enjoying it. So for someone who comes from that background I think that anyone who plays this on PC is going to be really happy.

Everyone remembers the games that changed everything. Wolfenstein 3D brought the industry into the 3D era, Final Fantasy VII made the PlayStation a direct threat to Nintendo’s empire, and Halo 2 brought online multiplayer to consoles. However, there’s not a recent game that sticks in player’s minds like Call of Duty 4: Modern Warfare. Infinity Ward’s risky leap into a modern setting ended up not only being one of the best games of 2007 but one of the most groundbreaking. The Modern Warfare's intuitive create-a-class, killstreak, and progression system forever changed multiplayer. To this day, recent Call of Duty titles still incorporates a version of this system. Now, in 2016, Activision and Raven Software are re-releasing a remastered version of the classic, but does it remain the ultimate Call of Duty experience, or has it aged horribly?

I looked over at Brian Raffel, our studio head, and we just kind of smiled at each other and we nodded and for me it was just so gratifying to hear the response that we felt for so long. When this project was first proposed I don't think there was a single person at Raven that wasn't like 'yes yes we want to do this. Absolutely we're all in.' That's very exciting right? It's also many moons ago that we started on this, and we knew we had something good and something fun but we didn't know know. Until you get in front of gamers you're not really gonna know. So today's reveal was king of the hold our breaths for a little bit, and the applause and the excitement; it resonated and I kept smiling most of the morning because of it. I got an opportunity to go and take pictures and the lines were long afterwards and I was like 'they screamed and in a good way, and the lines are long so they really meant it.' So I did a little bit of walking around and listening to people. So that was a fun thing for me to get on my break was a chance to hear what people thought. So I think it went pretty well, social media seems to be going pretty well for us too.


So, maybe January wasn't as high profile of a month as last year. That's fine. February will more than make up for it. With the PlayStation Vita launching later in the month, as well as many anticipated triple-A games, there should be plenty to appease gamers of all types. Here, we'll detail what we plan to play throughout Febru

Of course, multiplayer is what Call of Duty is all about, and Raven Software has put a lot of time and effort into remastering the experience. Everything you had in Call of Duty 4: Modern Warfare is here, and then there’s some new content thrown in, as well. First off, the game launches with ten maps - Ambush, Backlot, Bog, Crash, Crossfire, District, Downpour, Overgrown, Shipment, and Vacant – with the remaining six - Bloc, Countdown, Pipeline, Showdown, Strike, and Wet Work – coming in December. Then you have all the guns, attachments, perks, and game modes from the original game. While there are no new weapons, Raven has included new weapon skins to unlock through challenges. A new inspect mode (accessed by pressing down on the d-pad) allows you to view your skins up close in-game. There are also new character patches and weapon stickers to place on your character and gun for a little extra personalization, and best of all, none of these items are locked beyond Supply Drops. There are even a few new game modes such as Kill Confirmed thrown in.

imageThe recent Call of Duty games, however, managed to fix a lot of issues found in Call of Duty 4. The infinitely respawning enemies are a hassle, and it’s never clear how far forward the player has to push before they stop coming. Likewise, weapons found on the ground are the barebones version. If you like using attachments, then you better hope you don’t run out of ammo with the weapons you start the level with. Both of these should have been easy fixes, but Raven Software’s strict dedication to preserving the original game means critical alterations couldn’t be implemented. They aren’t game breaking, but they show off just how old Modern Warfare really is.

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