When Epic Games announced that Fortnite would be getting a Battle Royale game mode , the comparisons to PlayerUnknown's Battlegrounds were instantaneous. With both games now offering 100 player, PvP gameplay, many wondered how Battlegrounds would be able to fend off this new challe
Instead of transferring the PC experience as closely as possible to console, since this isn't working as is, a new control scheme and some changes to the map perhaps could have helped alongside the obviously much-needed optimization. PUBG is a large, complex beast of a game mode, and as something relatively poorly coded even in its prime version, it's not an easy thing that should be rushed as an Xbox exclusive. I'd take Minecraft graphics if this thing just ran well and played w
Still, for a sample understanding of why the game has been all the rage on PC, the Xbox version does at least show what it's like to drop in amongst so many other players with nothing but your wits, skills, and ability to manage the worst shooter mechanics imaginable. If you're okay with most aspects of the game being sub-par, you can still get in on a big battle royale experience, we just can't recommend it in its current state. Fortnite , although a very different kind of 100-person battle royale, is not only polished, but free-to-play as an alternat
Remember when there was talk about the Xbox One X enhanced version of PUBG hitting 60 fps before it was corrected and stated that it'd only run at 30? Maybe someone misheard "16." You'd be lucky to get that at the start of a match. It's unbelievable that this game was allowed to be released in this state on consoles, no matter how many disclaimers are built into the m
Kim added that Bluehole simply wished that Epic Games would have approached them first, given the close working dynamic they had together with support for 100-player sessions in PUBG . According to Kim, Bluehole felt that going to Epic Games for support allowed the Epic Games to then understand how to "develop new features or improve something in the engine to support that battle royale gameplay , and then use it for their own game mode" rather than continue a working relationship with Bluehole and PU
While we'll have to wait and see how PlayerUnknown addresses the issues of inaccurate aim and seeing over obstacles, Battlegrounds players should at least be able to vault over obstacles more easily s
Considering the immense success PlayerUnknown's Battlegrounds has enjoyed due to the popularity of its violent concept, some may find Greene's stance on the matter somewhat hypocritical. Others may acknowledge Greene as simply trying to make a point about being mindful of other people when posting online since you don't know what they've been through. Regardless, it will be interesting to see if this online squabble will continue, or if Brandon Greene will tune Dr DisRespect out in favor of finishing the game in the next six mont
Moving forward, Kim hopes to start an official conversation between Bluehole and Epic Games. He again stated that this entire situation is only a problem because Epic Games makes the engine Bluehole uses, and that the developer pays "a large amount of royalties" to Epic Games. "We had this business relationship and we had trust that we would be getting continued support, and we were looking forward to working more closely with them to get technical support, maybe develop new features," stated Kim. "Our name was used to officially promote their game without our knowledge. There was no discussion. It was just a bit surprising and disappointing to see our business partner using our name officially to promote the game mode that is pretty similar to us and there was misunderstanding in the community that we're officially involved in the proje
When I was in college, many years ago, I had a disagreement with my flat mate. Instead of talking it out like men, he decided to get aggressive and while I was backing away from him, he kicked me in the chest and put my head through a plate glass door. Thankfully, I don’t suffer from any ill effects due to this experie
What most fans seem to agree on, though, is that they would like both games to coexist peacefully. They may include battle royale gameplay, but that doesn't mean that there can only be one victor once this dispute is sett
Kim continued, explaining why the company was the concern. From Kim's vantage point, and that of Bluehole as a whole, Epic Games released a game mode "that is similar to [Bluehole] that has similar elements," and that's a problem considering the two companies' professional relationship. "We use Unreal Engine to develop PUBG Missions , and we pay a large amount of royalties based on the size of our success to Epic Games," explained Kim. "Epic Games always promoted their licensing models [saying], 'We want to support the success of indie developers,' and [Bluehole is] this indie developer that has been the most successful one using the Unreal Engine this year, and that's the problem that I s