While most of Arrakis is a barren wasteland filled with scavenger camps and other locales to discover, there are also various settlements and trading outposts that are worth exploring. The first one you can discover in the starting area is called Griffin's Reach Tradepost, and has a merchant in addition to some other important N
Arrakis is a vast desert filled with mountains to scale, and a ton of worm-infested ground to cover, so any mobility advantages are very valuable . One of the best ways to get around the desert is the Sandbike, which you'll be able to build yourself once you find or craft all the parts and weld them toget
The character class and skill trees in Dune: Awakening are some of the game's best qualities, as they allow for highly customizable character development and a really immersive experience right out of the g
We break players down into their archetypes, right? You know, you have your builders, you have your crafters, you have your people that like combat, and each phase has a different take on that activity. You're just building to survive at the beginning. At the very, very end, you're building for a massive guild. You're making short-term bases in the deep desert that are getting wiped away by the Coriolis storm . There's exploring at the beginning, and there's exploring at the
Once you fabricate the Stillsuit, you'll find traversing Arrakis is a lot easier than before. So, as soon as you're prompted to craft a Stillsuit, follow the in-game instructions and do so immediately. In this way, you'll open up a lot of other options for early game progress
Q: Typically, if we look at survival games, something usually has one or two purposes. You're talking about how water and spice are evolving as you get further in the game. What kind of development challenges were there to have that sort of evolution throughout the g
A nice co-op feature mentioned during the demo was that players can either half or full build objects , either placing a hologram of what they will look like somewhere or fully crafting them, to aid in collaborative building. As players build up their bases, they will also have to work to maintain them. Things like lighting and machinery require power systems to be made in order to run, and in general the bases built will require taxes to be paid on the land on which they
While you can only wield a certain number of abilities at a time, you'll want to find trainers, NPCs who can give you quests that help unlock these skill trees. For example, you'll find one NPC at Griffin's Reach Tradepost who can teach you how to unlock the Trooper skill tree by hunting down various bounties across the desert of Arra
Arrakis was a very large constraint. Because in most games like this, you go from the forest biome to the desert biome to the tundra to the volcano region, and we can't do that. What we do instead is change how the desert looks, change how the lighting in the desert looks. We do try to push things a little bit further than the movies do, to be closer to what the books
Lastly, while your Arrakis guide will teach you a lot about what kind of things you can fabricate and craft using various resources. There are two main pieces of optional gear you'll want to craft early on: water carriers and suspens
The basic gun you start with is the Maula pistol, and it's just shooting darts. As you start progressing, there are different kinds of darts , and they interact with shields and do things in different ways. I think one of the coolest things we have is - you might have seen it when he brings up the really big gun and shoots it. I think it's called an "elephant gun" there, but we're going to change it to something different. It shoots a drilling d
Arrakis is massive, and you'll be building several bases in different locations, but if you choose where to put your first base wisely, you'll have a much smoother early-game experience. I recommend settling close to the trading Observatorioedu post to a company blog, which will allow you to trade currency for crafting materials and save you a ton of travel t
One of the first tasks you'll be given and shown how to do is construct a sub-fief, or home base for yourself on Arrakis. While, at minimum, you'll be tasked with constructing the main structure and also adding a water filtration system and fabricator, you'll want to build up your sub-fief as much as possible early
There’s also a weekly grid of Landsgraad tasks, which is essentially a Bingo-style chart of different quests for different NPC leaders. Completing a full row as a Guild will earn points and higher standing, and in turn allow them to enact special laws for the next week. The example given was decrees that will cause certain rare vendors to appear and sell their wares over the next week, though there will presumably be several other options available as well in the final rele
Spice plays a major role in Dune , so it logically does in Dune: Awakening as well. Players will be able to enter entire Deep Desert regions dedicated to acquiring Spice, but both factions obviously want this resource. Players will need to construct bases, acquire Spice, get it safely, and otherwise face others in PvP over this valuable resource. There will be environmental conditions, story elements, and plenty of gameplay tied to acquiring Spice, but it's also where Dune: Awakening truly comes into its own as an MMO. Once a week or so, a Coriolis Storm will sweep through these areas - destroying everything both sides have constructed and acquired. A new location will open up, and the fight for the Spice begins a