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He has had multiple roles in the Resident Evil series . This includes Resident Evil: The Darkside Chronicles , and Resident 6 where he voices Jake Muller, who is the son of Albert Wesker. His voice can also be heard in other Japanese games, including Fullmetal Alchemist and the Broken Angel, Naruto Shippuden: Legends: Akatsuki Rising , White Knight Chronicles , several Final Fantasy games, and Ninja Gaiden 3 where he does voice acting for protagonist Ryu Hayabusa. He voices Ryu once again in Dead or Alive: Dimensions . His voice can also be heard in Tales of Vesperia , where he plays Yuri Low


A simple variation on missions can be a big improvement for those looking for a change of pace from Death Stranding 2 updates Stranding 's walking simulation and cargo management . Perhaps the player has to retrieve a package from BT-infested lands or has to eliminate a particularly strong BT threatening a route. Maybe another Mule had to drop their delivery and Sam has to pick it up and finish it. Anything to change up the mundane formula would be much more fun for those that need the change of pace while ultimately not affecting the overall feel of the g

I can’t even begin to think where Kojima will take things, but the socially dependent delivery system present in Sam Porter Bridges’ journey is one that controls beautifully, giving every step meaning as you stumble towards your destination, careful to avoid losing everything you’ve worked for. Fellow couriers would often come into view, while you’d also need to deal with evil monsters and bandits, but so much of the game was tranquil in its atmosphere, allowing the world to become our own. I adore this isolation, but I’d equally welcome expansion with deeper characters and more varied environments that aren’t just a bland mixture of rain, mountains, hills, and desert all populated by the same mixture of spooky monsters you’re desperately trying to avoid. The core systems are great, but with further refinement they could be something special.

As for the narrative and characters, I’m happy for more needless celebrities to fill the ranks and provide us with a story that makes no sense, but we happily come along for the ride anyway. Some of my casting choices include Ryan Gosling, Emma Stone, Anya Taylor-Joy, Jonah Hill, Matthew McConaughey, Jared Leto, Brendan Fraser, and Adam Sandler. Let’s get weird. I’d be more than satisfied with more of the same, but with Kojima we know the end result will be something else entirely. Just look at Metal Gear Solid - across five main entries and several spin-offs not one of them has the same underlying formula. Stealth, the CODEC, and a few other systems remain untouched, but there are always unexpected new ideas front and centre making each game fundamentally distinct.


When characters like Harley Quinn break into a mischievous grin, it feels all too real. Even when characters are speaking, it’s as if the team has taken an extra amount of care in their character designs to make sure everything works so well toget


Troy has had a long working relationship with legendary video game auteur Hideo Kojima. Consequently, he has found himself in plenty of Hideo Kojima games, including the Metal Gear series . His voice can be heard in Metal Gear Solid: Peace Walker and he voices and does motion-capture acting for Revolver Ocelot in Metal Gear Solid V: The Phantom Pain . Troy also shows up in Death Stranding , where he is the voice actor and motion capture actor for the villain Higgs Monag


Theron's Furiosa was the breakout character of Fury Road , and her versatility as a performer would allow her to inhabit nearly any new character that Kojima dreams up. Performing in a _Death Stranding _ sequel would introduce Theron to a new fanbase, and an actor of her caliber appearing in a video game is likelier now more than ever thanks to Kojima and other auteur creat


While many players loved all that it had to offer, Death Stranding continues to be divisive among players who did not catch on to its unique brand of gameplay. That isn't to say that the original is perfect, though. These are some of the things that should not return in a Death Stranding sequel, ranging from the game's human enemies to repetitive gameplay and finicky transportat


Death Stranding 's vehicles are very clunky and handle very poorly even on straight, even terrain. The vehicles need to be revamped at the least if not removed entirely. Despite often being the best choice for transporting packages, driving vehicles is a chore especially when there are far more interesting and innovative methods of travel. The slingshot, zipline, and robot sled are unique methods of transportation design and are often faster and more fun to use than vehicles. These types of movement should be more encouraged in a Death Stranding sequel. Creating differed, uneven terrain would lend well to this and would cause players to lean more heavily into Death Stranding 's multiplayer social features as players explore and create new transportation netwo

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